Open access
Date
2017Type
- Working Paper
ETH Bibliography
yes
Altmetrics
Abstract
This paper presents a cycling simulator implemented using consumer virtual reality hardware and additional off-the-shelf sensors. Challenges like real time motion tracking within the performance requirements of state of the art virtual reality are successfully mastered. Retrieved data from digital motion processors is sent over Bluetooth to a render machine running Unity3D. By processing this data a bicycle is mapped into virtual space. Physically correct behaviour is simulated and high quality assets are added to create a full immersive virtual reality experience. Our whole source code is published under an open source licence on github. Ultimately, the cycling simulator will be used for behavioral studies to measure how different street design configurations and traffic levels impact perceived cycling stress level, cognitive reactions and mobility behaviour. Show more
Permanent link
https://doi.org/10.3929/ethz-b-000129869Publication status
publishedJournal / series
Arbeitsberichte Verkehrs- und RaumplanungVolume
Publisher
Future Cities Laboratory (FCL)Subject
Computer graphics; Simulation; Game engines; Human mobility; Virtual reality; Movement trackingOrganisational unit
03521 - Axhausen, Kay W. (emeritus) / Axhausen, Kay W. (emeritus)
08058 - Singapore-ETH Centre (SEC) / Singapore-ETH Centre (SEC)
02226 - NSL - Netzwerk Stadt und Landschaft / NSL - Network City and Landscape
02655 - Netzwerk Stadt u. Landschaft ARCH u BAUG / Network City and Landscape ARCH and BAUG
08060 - FCL / FCL
Related publications and datasets
Is previous version of: https://doi.org/10.3929/ethz-b-000207175
More
Show all metadata
ETH Bibliography
yes
Altmetrics